@startuml
sprite $mill_sign [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000007CA3000000000000000
00000000000000000000000000007FFFF100000000000000
0000000000000000000000000000EFFFF600000000000000
0000000000000000000000000004FFFFF600000000000000
000000000000000000000000000AFFFFF100000000000000
000000000000000000000000000FFFFFB000000000000000
000000000000000000000000005FFFFF6000000000000000
00000000000000000000000000BFFFFF1000000000000000
0000000007A70048AA96100001FFFFFE8400000000000000
00000000BFFFCDFFFFFFFA2006FFFFFFFFE7000000000000
00000001FFFFFFFFFFFFFFF54FFFFFFFFFFFC10000000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000
00000003FFFFFFFFCBEFFFFFFFFFFFBCFFFFFFF300000000
00000003FFFFFFC20006FFFFFFFFF8001BFFFFFA00000000
00000003FFFFFE1000006FFFFFFFF20000DFFFFF00000000
00000003FFFFF60000000EFFFFFFD000005FFFFF20000000
00000003FFFFF30000000BFFFFFF7000002FFFFF40000000
00000003FFFFF30000000AFFFFFF1000002FFFFF40000000
00000003FFFFF30000000AFFFFFB0000002FFFFF40000000
00000003FFFFF30000000AFFFFF60000002FFFFF40000000
00000003FFFFF30000000BFFFFF00000002FFFFF40000000
00000003FFFFF30000001FFFFFC00000002FFFFF40000000
00000003FFFFF30000006FFFFFB00000002FFFFF40000000
00000003FFFFF3000000CFFFFFB00000002FFFFF40000000
00000003FFFFF3000002FFFFFFB00000002FFFFF40000000
00000003FFFFF3000008FFFFFFB00000002FFFFF40000000
00000003FFFFF300000DFFFFFFB00000002FFFFF40000000
00000003FFFFF300003FFFFFFFB00000002FFFFF40000000
00000003FFFFF300009FFFFFFFB00000002FFFFF40000000
00000003FFFFF30000EFFFFFFFB00000002FFFFF40000000
00000003FFFFF30004FFFFFFFFB00000002FFFFF40000000
00000003FFFFF3000AFFFFFFFFB00000002FFFFF40000000
00000003FFFFF3000FFFFFFFFFB00000002FFFFF40000000
00000003FFFFF3005FFFFFFFFFB00000002FFFFF40000000
00000002FFFFF200BFFFFFFFFFB00000001FFFFF30000000
00000000EFFFE001FFFFFEFFFF600000000DFFFE00000000
000000003DFD3006FFFFF58FF90000000002CFD300000000
000000000000000CFFFFE000000000000000000000000000
000000000000002FFFFF9000000000000000000000000000
000000000000005FFFFF3000000000000000000000000000
000000000000004FFFFD0000000000000000000000000000
000000000000000BFFF40000000000000000000000000000
000000000000000056200000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_MILL_SIGN(_alias) ENTITY(rectangle,black,mill_sign,_alias,FA6 MILL_SIGN)
!define FA6_MILL_SIGN(_alias, _label) ENTITY(rectangle,black,mill_sign,_label, _alias,FA6 MILL_SIGN)
!define FA6_MILL_SIGN(_alias, _label, _shape) ENTITY(_shape,black,mill_sign,_label, _alias,FA6 MILL_SIGN)
!define FA6_MILL_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,mill_sign,_label, _alias,FA6 MILL_SIGN)
skinparam folderBackgroundColor<<FA6 MILL_SIGN>> White
@enduml